The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.

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The Lost Island dates from his very early days in the industry, and is his first published work for TSR. Tales of Arterra – The Lost. One thing worth mentioning is the entire adventure, despite being in a page book, feels quite short. His island also vanished, but a few years ago it appeared again and a local wizard has hired the party to investigate and loot the place. Dark Alliance Baldur’s Gate: The design goal commonly led to the adventures being somewhat disjointed in feel, with little castanami being given to losy sense of realism demanded by an adventure intended for campaign play.

Failing to be Critical? On passing through the entrance they find themselves in a clean, tidy Living Room – meticulously so, as a small metal Cleaning Golem beetles back and forth islaand dirt with its disintegration ray. The biggest offender here are the gingwatzim, creatures from the ethereal plane that Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used. Dragonlance Forgotten Realms Greyhawk Ravenloft.

The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. The trick to the tge is castanammir out what the pattern is, and they already let you cheat by automatically showing you the compass orientation of each room you enter. However, many of the greatest TSR modules began life as tournament adventures, proving that it los very much possible to create a good adventure within the confines of the tournament criteria.


Unfortunately, they get shipwrecked on the island and lose most of their supplies. The Lost Island is set in the home of a planar-hopping wizard who went missing a couple of hundred czstanamir ago. Some areas though are rather inconsequential and appear to be nothing more than delaying tactics. There are two pages devoted to these creatures, and their use in the adventure is underwhelming. Eight pages are devoted to eight pregenerated characters, there are four pages of full-page art, and two more pages detail tournament information.

The Lost Island of Castanamir – Wikipedia

I had fun playing it. Search form Search this site. Review – C3 Lost Island of Castanamir. Structurally, the adventure is mostly stand-alone challenges, with two ongoing problems: The “C” in the module code represents the first letter in the word “competition,” the name of C1 – C6 module series.

Castanamir was an 18 th level magic-user, and his dwelling-place is being explored by a group of apprentice adventurers? Shattered Lands Dark Sun: AdvAb Journey to Whitehawk Mountain.

Right away the tone of the adventure is therefore set. Some of the rooms are very detailed — the library gets over one page. The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances. A theme I see crop up time and time again on RPG forums is one of what subjects are, and are not, acceptable in ‘modern’ gaming grou Views Read Edit View history.

Most of them were aimed at the adventuring ‘sweet spot’, mid level characters that were somewhat more robust, and which therefore had more abilities at the players’ disposal. The Exile – IceBlink. When you or the contents of the rooms, which tend to the unusual and bizarre, you have the makings of an inventive and enjoyable adventure.


AD&D Review – C3: The Lost Island of Castanamir – Merric’s Musings

There, they discover 18 rooms linked by secret passages and magical portals. Conan Chronicles 2 – The Zamorian Chronicles. Most of the locations fit the theme quite well, with the lower level being living quarters, a kitchen, a dining room, guest rooms, and some ‘entertainment’ areas, and the upper level being mainly laboratories, a library, workshops, etc. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. The Keep of Shadowfell and Thunderspire Labrynth.

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AD&D Review – C3: The Lost Island of Castanamir

As you approach, a breeze builds to a storm, and your once steady ship warps and breaks. I would have far rather seen this as a higher-level adventure where the players could properly grapple with some of the ideas displayed here. The cover art is a full page image depicting a bizarre and terrifying creature seemingly emerging from a pool as the party nervously clutch their weapons, but what’s that at the bottom?

The interior artwork is really good, as Jeff Easley provided a number of smaller and larger works to illustrate the adventure. Hmmmm, ok, maybe this one is going to be a little strange? C3 – The Lost Island of Castanamir. The adventure was published in by TSR.